Guest guide: which room every monster wants

Every GhoulStay guest has a favourite room and maybe one more they will settle for. The favourite earns the third star; the backup does not. Here are all the tastes of the Dusty Manor in a single table.
The table of tastes
| Guest | Favourite | Also accepts | Quirk |
|---|---|---|---|
| Vampire | Dark | Crypt | Can’t stand the werewolf next door. Sleeps by day. |
| Luna Howl (werewolf) | Cold or Moon | - | Can’t stand vampires next door. |
| Misty Boo (ghost) | Normal | Anything but VIP | Happy in dirty rooms. |
| Zombie | Normal | Crypt | None known. |
| Witch | Magic | Moon | Can’t sleep without her magic room. |
| Slime | Normal | - | Dirties the free room to its right. |
| Pharaoh Mummy | Crypt | - | Check-in costs two moves. Sleeps by day. |
| Mermaid | Aquatic | - | No water, no booking. |
| Yeti Explorer | Cold | - | Sleeps by day. |
| Pumpkin Princess | VIP | Luxury | VIP guest. |
| Medusa Diva | Luxury | VIP | True luxury only. |
| Baby Dragon | VIP or Luxury | Normal | Ruins free cold and aquatic rooms right next to it. |
| Ghost Captain | VIP | - | VIP guest. Happy in dirty rooms. |
| Gargoyle | Normal | Crypt, Cold | None known. |
| Demon Rocker | VIP or Normal | - | Loud: no day sleepers next door. |
| Countess VIP | VIP | - | Won’t check in until her neighbours are in. Hates the werewolf. |
Neighbours matter
Neighbour rules only apply between adjoining doors on the same floor. A vampire in 101 and a werewolf in 102 will fight; if she is in 201, they never notice. The Demon Rocker’s noise works the same way: it only bothers day sleepers right next door (vampires, the mummy, the yeti).
The VIP room is VIP only
No regular guest can use the VIP room, not even ghosts. If there is no VIP in the line, that room stays empty, and that is fine: what counts is checking in everyone who arrives.
Tip: in the game, tap any guest in line to see their bubble. The starred room is their favourite.
Keep reading
GamesFree puzzle games in your browser: why a monster hotel is so addictive
Two-minute sessions, rules you get at a glance and a challenge that grows every night: what we were after when we designed GhoulStay.
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