Jon Marrick
Twenty years ago he buried his father without a body to bury. Tonight, an old radio gave him back his voice.
Exploration · Stealth · Mystery
Twenty years after the shipwreck that took his father, archaeologist Jon Marrick hears his voice on an old radio. A coded message opens a trail through Lisbon, Istanbul, Egypt and Greece, out into the Atlantic. Someone is already on it: Orpheus. And they are not after relics.
One finger is enough. The rest is paying attention.

Tap the floor to move. Whatever glints deserves a second look: a note, a photograph, a lock newer than the cabinet it guards.

No history degree, no arithmetic. The clues are in the scene, and they make sense as you play.

Patrols only see what is in front of them. Use the shadows and a little noise and, if there is no other way, a dart: it puts them to sleep, it never kills.
Some help, some lie, and one or two do both.
Twenty years ago he buried his father without a body to bury. Tonight, an old radio gave him back his voice.
She opens what everyone else calls sealed. She works alone because she trusts no one. Yet.
He vanished in the Atlantic twenty years ago, on an expedition. Officially, he is dead.
She keeps evidence of the shipwreck in Lisbon. And a sentence she has not said for twenty years.
Pragmatic and dangerous. He lives by his own code, and it is not written in any contract.
He is convinced that whoever controls a certain power will prevent the wars to come. The worrying part is that he means it.
A black compass on the badge and orders not to ask questions. They see what is in front of them; behind them is another story.
Before you open the first door.
Guards fall asleep and, a while later, wake up with a headache. That is all.
No paid hints, no ads to keep going. If you get stuck, the answer is in the scene.
It was written in English and stays that way, with subtitles in your language.
Play without signing up. Add your email and your game is saved to the cloud and follows you to any device.
Hints
The gameThe prologue and the first chapter, Shadows of Lisbon, are free to play now. The full adventure, all ten chapters, unlocks with a single purchase of $12.99. Once and for good: no subscription, no ads and nothing else to buy inside.
No. Jon slips past patrols or puts guards to sleep with tranquilliser darts, and they wake up a while later. In the whole adventure there is not a single death on your hands.
No. Without one, your game is saved in your browser. With one, which only asks for your email and no password, it is also saved to the cloud so you can pick it up on another device.
English, its original language, with subtitles in your language.
In the browser on your phone, tablet or computer, with nothing to install. You play with one finger or a mouse.
The first adventure, The Atlantis Signal, has ten: from the prologue in the Marrick mansion to the final voyage across the Atlantic.
Yes, automatically, every time you move forward. Without an account, in this browser; with one, in the cloud too. If you buy the full adventure, it belongs to your account and comes with you to every device.
It asks you not to come looking for him. Nobody said you would listen.
Begin the adventure